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Die Suche nach Serious Games ergab insgesamt 87 Treffer.
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... Market Worth $5.4 Billion by 2020 Listen Dallas TX USA June 2015 - According to the new market research report Serious Game Market by Vertical Education Corporate Healthcare Retail Media and Advertising Application Training Sales Human Resource Marketing Platform End-User Enterprise ...
... Analyse a Game How Do You Identify Games for the Classroom ... He is CEO of Serious Games Interactive in Denmark a company that develops serious game simulations and virtual worlds with graphics that are able to stand up to other commercial computer games ...
... following is a conversation with Michael Pößnecker Head of Sales Training and Coca-Cola?s Adventure-Based Learning project on the use of serious games in the corporate environment. ...
... Serious Games E-VITA Storyboards Real-Life Experiences Listen Milan IT May 2010 - The E-VITA project European Life Experiences ... is to develop and test serious games that let younger generations live stories experienced and told by older people ...
... active and playful serious games ... He will present the French Revolution Animated Serious Game at OEB on 05 December 2014 from 14:30 to 15:45 in session IMM52. ...
... e-VITA Serious Games about European Life Experiences Listen Milan IT October 2010 - e-VITA is a European Commission-supported project that uses multimedia to ... European Life Experiences Listen Milan IT October 2010 - e-VITA is a European Commission-supported project that uses multimedia to tackle serious issues related to European life experiences i ...
... Serious Games ermöglichen es Nutzer Schritt-für-Schritt an ein Thema heranzuführen ohne diese zu verschrecken ... Somit sind Serious Games vom Azubi bis zum Manager für jedermann geeignet ...
... the Universitat Oberta de Catalunya UOC Carles Fernàndez Barrera is a specialist in eLearning projects related to the use of serious games and virtual worlds video and interactive TV music and quizzes and other resources as learning tools ...
... MarktCHECK: Serious Games im Unternehmensumfeld Serious Games in der betrieblichen Weiterbildung - das ist der Fokus des soeben erschienenen MarktCHECK Serious Games 2009 der sich im Gegensatz zu seinem Vorgänger mit der Definition von Genres Produktionskosten und ökonomischer Perspektive mit den Rahmenbedingungen ...
... MarktCHECK - eAssessments MarktCHECK - Serious Games im Unternehmensumfeld 2009 MarktCHECK - Rapid eLearning MarktCHECK - Fremdsprachen lernen im Unternehmen MarktCHECK - Virtuelle Klassenzimmer 2009 MarktCHECK - ...




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